import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = (
(0.5, 1, -0.5),#0A
(0.5, -1, -0.5),#1B
(-0.5, -1, -0.5),#2C
(-0.5, 1, -0.5),#3D
(0, -0.5, 0.5),#4E
(0, 0.5, 0.5),#5F
)
edges = (
(0,1),
(0,3),
(0,5),
(2,1),
(2,3),
(2,4),
(4, 5),
(4, 1),
(4, 2),
(5, 4),
(5, 0),
(5, 3)
)
def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(5)
main()